Belcher’s Bluff is an activity where players must bluff their opponent into intoxication by drinking raw omnomberry juice. Before you can challenge Poyaqui, Grandmaster of the Order of Om, you must face five other Masters of Om located in the major cities of Tyria.
Opponents
Difficulty | Opponent | Location | Guide |
Easy | Berddi | Rata Sum | |
Caiwyn the Corsair | The Grove | ||
Graster Beakerbane | Black Citadel | ||
Medium | Maddie | Divinity’s Reach | |
Poyaqui | Gendarran Fields | ||
Hard | Adnul Irongut | Hoelbrak |
Skills
Skill | Description | |
1. | Drink | Take a swig of omnomberry juice. Reduces health. |
2. | Bluff | Fake a Drink. If successful, no health is reduced. If opponent uses Belch, Bluff will be unavailable for two turns. |
3. | Water | Drink water. Increases health. When used, three rounds must pass before using Water again. |
4. | Belch | Let loose a belch. Reduces opponent’s health depending on player’s health percentage. No damage if used against Drink. Negates healing if used against Water. Punishes if used against Fake. |
5. | Ready | Let your opponent know you’re ready to play! Both players must use Ready to begin. If you have Signature Moves unlocked, you must choose one before using Ready. |
Round Timer | You have five seconds to choose a skill. If you don’t, you’ll automatically use Drink. | |
6. | Toggle Signature Moves | Press to toggle between available Signature Moves. |
7. | Boast | Decreases percentage of health lost from the next three Drinks. |
Woo | Prevent opponent from using Water for next three turns. | |
8. | For Science | Increases percentage of health gained from the next Water. |
Back in My Day | Your next Bluff cannot be punished. | |
9. | Spirits Vision | Opponent’s next Bluff within three turns is automatically punished. |
Critique | Prevent opponent from using Bluff for the next three turns. | |
10. | Forfeit | End Belcher’s Bluff. If a match is underway, this forfeits the game. |
Note:
- Drink can be used at any time.
- Using Water will cause the skill will be locked three turns.
- Using Belch will cause the skill will be locked until you Drink or use Water three times.
- When an opponent punishes your Bluff, Bluff will be locked two rounds.
- The skills in slot 7, 8 and 9 are Signature Moves. Before the match starts you can select one of the signature moves you have unlocked. The move may be used once during the game and does not count as an action.
Achievements
Achievement/Description | AP |
---|---|
Grandmaster of Om Defeat Poyaqui, the Grandmaster of Om, in a game of Belcher’s Bluff before Zephyr Sanctum departs. |
10 |
Frequent Belcher Play Belcher’s Bluff against other players. |
16 |
One Drink Left Defeat your opponent while one drink away from losing. |
5 |
You’ve Got the Moves Obtain Signature Moves by defeating all six Masters of Om. |
11 |
Punisher Punish opponents for using Bluff. |
11 |
Master Of Om Complete all Belcher’s Bluff achievements. |
15 |
Flaunt It Use all six Signature Moves against your opponents. |
11 |
Drinks All Around! Play Belcher’s Bluff with a player of every race. |
11 |